UI OVERHAUL USING CUSTOM TEXTURES + ADDONS    |    World of Warcraft: Classic + WeakAuras
WORKING WITHIN CONSTRAINTS
I'm no stranger to working within constraints, especially when it comes to using proprietary game engines. Between PBA Bowling Challenge at Concrete Software or Destiny 2 and Marathon at Bungie, I've worked on 3 separate titles that all have their own unique set of constraints to work with and unique workflows. Since all three of those titles are under NDA, I thought - as goofy as it seems - it'd be a good idea to still showcase that adaptability with this odd entry in my portfolio. Using a suite of custom textures I made alongside the very, very powerful open-source addon known as WeakAuras, I completely overhauled my World of Warcraft UI from the ground up, with the intent of optimizing the experience for the class I've been playing and reduce visual clutter on screen.
Display settings example
Display settings example
Custom animation parameters
Custom animation parameters
Custom trigger conditions (lua)
Custom trigger conditions (lua)

MORE WORK

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