UNANNOUNCED GAME - TECHNICAL UI DESIGN (LEAD ROLE)

Concept art from Bungie's 'Incubation' careers page

After a couple major expansions wrapped up on Destiny 2, I was looking for new internal roles in which I could move beyond just UI art and implementation and take a lead role in which I was responsible for the complete UI/UX package and could demonstrate my skillset beyond UI in a smaller team setting.
Before my time in the AAA game industry, I worked exclusively with independent game developers on smaller teams, where I could have broader impact and my design sensibilities and attention to detail could be useful across the entire project. After I had checked the box of "work on your favorite game" with Destiny 2, I was looking to return to my roots and exercise my strengths on a smaller team, preferably at an earlier stage of development.
While my time on this project was cut short as it was shelved indefinitely, it felt good knowing that the team saw me as a good fit for this team. It was an exciting project to be a part of, and I met some amazing folks while working on it.

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